About this deck
Competitive play of videogames, organised at scale, watched as spectator entertainment, with prize money, sponsorships, and broadcast infrastructure that increasingly resembles traditional professional sport. Key sections include: E sports. _; /* opening */ What esports is.; /* chapter i */ Spacewar! at Stanford.; /* chapter ii */ Atari Space Invaders.; /* chapter iii */ QuakeCon and the LAN era.; /* chapter iv */ Korean StarCraft.; /* chapter v */ Lim Yo-hwan.; /* chapter vi */ Lee Young-ho.; /* chapter vii */ Twitch.; /* chapter viii */ League of Legends Worlds..
sportsesports