About this deck
From Sutherland's Sword of Damocles to Apple Vision Pro — six decades of strapping screens to faces, and learning what the eyes will tolerate. Key sections include: VR / AR Worlds rendered, worlds overlaid; The Sword of Damocles; VR Hype Cycle 1.0; Palmer Luckey's Kickstarter; Facebook buys Oculus for $2 billion; Quest 2 — standalone , mass-market; The phone already won; Apple Vision Pro & spatial computing; The hard parts; Use cases that earn their keep.
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