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VR / AR — Worlds rendered, worlds overlaid

From Sutherland's Sword of Damocles to Apple Vision Pro — six decades of strapping screens to faces, and learning what the eyes will tolerate.

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From Sutherland's Sword of Damocles to Apple Vision Pro — six decades of strapping screens to faces, and learning what the eyes will tolerate. Key sections include: VR / AR Worlds rendered, worlds overlaid; The Sword of Damocles; VR Hype Cycle 1.0; Palmer Luckey's Kickstarter; Facebook buys Oculus for $2 billion; Quest 2 — standalone , mass-market; The phone already won; Apple Vision Pro & spatial computing; The hard parts; Use cases that earn their keep.

catalogtech
Slide outline
  1. 01VR / AR Worlds rendered, worlds overlaid
  2. 02The Sword of Damocles
  3. 03VR Hype Cycle 1.0
  4. 04Palmer Luckey's Kickstarter
  5. 05Facebook buys Oculus for $2 billion
  6. 06Quest 2 — standalone , mass-market
  7. 07The phone already won
  8. 08Apple Vision Pro & spatial computing
  9. 09The hard parts
  10. 10Use cases that earn their keep
  11. 11The unfulfilled promises
  12. 12The honest assessment
  13. 13References & YouTube
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https://shipslides.com/d/catalog-tech-vr-ar
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Technology
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31.1 KB
Updated
2026-05-15
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https://shipslides.com/d/catalog-tech-vr-ar/llms.txt
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